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These won't be very important right away, but towards the end of the game having proper explosives can make some tasks much easier. Guardians are not as strong in the Force as the other Jedi classes, but are much more powerful when it comes to wielding a lightsaber, and are more physically resilient as well. For the purposes of the game, demolitions and security are the only two skills that are consistently subject to the 'take 20' rule, so if you wish to disable a mine, or pick a lock, you'll want to make sure you make your attempt outside of combat. You'll need to engage in solo mode and use a speed or cure power to avoid dying from steam exposure, though. Once you're free from the Leviathan and have fought off the Sith starfighters, you'll have to have a pep rally with your crew. The tracks look a lot different at high speed, though, so run them as fast as you can for a dozen repetitions or so, and you'll be well on your way to mastering the course. Speak to Lurze Kesh outside the cantina here; he'll ask you if you wouldn't mind unlocking a hidden smuggling container on your ship and delivering the contents to him. In most cases, the attack roll of a melee weapon is determined in part by the Strength modifier, but with lightsabers, it appears that the game uses the higher of the strength and dexterity modifiers to add to the attack roll, so that if your character has a dexterity of 16, and a strength of 14, then the attack roll modifier for a lightsaber would be the +3 from the dexterity. Youll need to head to Ithorian Hangar Bay in the Dock Module. He betrayed some of Davik's friends to the government for some reason, and now resides in a locked room, ever fearful for the day when a bounty hunter comes knocking at his door. Once you're done questioning them, you can either leave them alone or slaughter them--if you do kill them, you get the experience, plus a Sith energy shield and a very handy set of motion detection goggles that you can give to Mission, or yourself, if you're a scoundrel, to boost awareness, demolition, and security. Proceed on to the Hrakert Station to discover the fate of the mercenaries, then report back to Nilko for your reward. You get experience for either feat, but you can get twice as much as you should if you first repair the droid, let it kill the troopers, then overload the conduit to explode into the now-empty room. //--> Bastila is somewhat muted in her relationship with you before you leave Dantooine, but, like Juhani, will eventually open up and begin telling you of how she became a Jedi, after which you will get many and tedious lectures about the temptations of the Dark side, as well as ruminations on the after effects of being permanently separated from your family. You filthy scum. Some of the pieces you need you'll get for completing quests, others you'll find scattered around the game world or from specific merchants. If you sided with Bastila, Carth acts like a baby after being told of the little plot twist. The children run away to be married and join the enclave, while their fathers presumably carry on with their bitter feud. If he does, then you should be able to deal the rest of the damage with Bastila or another character fairly easily; the Sith's defense ranking is only 19, which is definitely high, but not impossibly so. The strength modifier would still be applied to the damage rolled, however. There's even a workbench in the armory you can use to reset your lightsaber crystals before you head to the top floor. (And really, how many guardians are going to be using long swords?). The DC check of a thermal detonator is 15 against a character's reflex save. If you really enjoy using your stealth skill to wander into an enemy position and set mines, then this might be something you'll need; most characters will want to stay away from this feat, though. After all three of the targets are dead, head back to Hulas for your rewards: a Genoharadan stealth unit (+8 to Stealth), a Genoharadan visor (Reflex Saves +3, Awareness +4, Demolitions +2), and the true prize, a set of Genoharadan power gloves (+4 to Strength). All of this is a roundabout way of getting to the point: you can manipulate KOTOR's leveling system so that, once you become a Jedi, you can dump nearly all of your experience points into your chosen Jedi class, thus becoming as powerful, if not much more so, than your Jedi companions. Head that way once you're ready to begin the endgame, but be forewarned: you won't be able to return to any of the planets you've previously visited once you've made your choice. If you can get on his good side, the leader will tell you a bit about the planet, and even hint at the presence of a lone human in the Shadowlands. Once that's done, Hulas will offer you membership in the Genoharadan, an elite and secretive group of bounty hunters. This area has the Cantina where you can enjoy some Pazaak or Swoop Racing, two merchant brothers for buying and selling goods and the TSF Office (Telos Security Force) where you can get your stuff back. 2) Dendis the Merchant There are two merchants in this room. It's usually a good idea to load up on the passive feats that match your character's preferred weapon or weapons, and save the active feats for later in the game. Understanding that that Czerka would likely discover what had happened, B-4D4 and T1-N1 waited at the docks for the first shuttle to Nar Shaddaa. (1/5), Transfer from injector to container. The door is locked, though, so you'll need a high security score (DC 34) or a security spike to get through, or you or you can head to one of the computer terminals and unlock it there; you should have found around 30 spikes on this level and the brig, so don't worry about running out. If you interrogated the prisoner, or fabricated the keycard, head to the supposed Sith Embassy in the East Courtyard; if you want to start a fight, warp back to the Ebon Hawk and head to the Sith's secured hangar. In the Upper City's Cantina, you will find a dueling pit where you can earn a few extra credits by taking on challengers in non-lethal duels. They will definitely pay. You might as well just call this 'dual lightsabers,' because that's probably all anyone will want to use it for. Kill the interrogator, then return to Uthar to gain that prestige. If your character is using a ranged weapon, any enemy that attacks you with a melee weapon will get an automatic +10 bonus to their attack roll, meaning that they'll almost always hit you. The Jedi classes aren't something you'll need to worry about for some time after the start of the game; you'll have to find a way off of the first planet before you become a Jedi anyhow, and all of your Jedi teammates will come with a Jedi class already chosen. The difference between the dice roll and the simple addition of 20 is known as the 'take 20' rule: if your character has a theoretically unlimited amount of time to pick a lock, for instance, then their chance of success are going to be much better than that of a character who's attempting to pick the same lock while dodging blaster fire. If you can catch him when he's standing still and chuck a thermal detonator at him, he'll be knocked off his feet, allowing you to throw another detonator in the next round, which should also knock him down. For instance, suppose two of your characters both attack an opponent with a defense of 15. After visiting the hotel, you can persuade either Elora or Sunry to tell you about his affair. Scoundrels are more likely to take on the Sith with brains than with blasters, by utilizing explosives and traps to do the dirty work for them, or by simply evading a confrontation in the first place. The sentinel class is supposedly a balanced, diplomatic class, involved in settling conflicts between parties and arbitrating grievances through negotiations. Persuasion, on the other hand, will never shift you in either direction, though it's generally more difficult to use persuasion than it is to use affect mind. Once they're dead, search the bodies for the Mandalorian head that you need to return to Garn. In case youre wondering whether or not this optional game is worth it, the loot includes a nextor crystal, a Zabrak blaster pistol, an Eriadu strength amplifier, and Naga Sadows poison blade, which deals 4-15 damage as a one-handed melee weapon, with a good chance of poisoning your target on a successful hit. As you proceed into the facilities, you'll come across a couple of vignettes where you'll be forced to choose between violence and inaction. Proceeding on, you'll run across a squad of five Sith troopers who have just wiped out a bunch of Republic soldiers. Carth's side-quest involves his long-lost son, who disappeared after his home planet was destroyed by the Sith fleet. Be pleasant and courteously deferential in conversations. Both Zaalbar, in "Knights of the Old Republic 1", and Hanharr, in "Knights of the Old Republic 2", are Wookiees. (Maybe; see the dexterity section below for a more detailed look at the way strength works with lightsabers and Jedi characters.) Use tab to navigate through the menu items. You'll still be able to use them, sure, but you'll be hitting a significant Force point penalty every time you do so when compared to comparably priced powers from the Light side of the Force. Enter the shuttle and enjoy the cut-scene as you fly down to Telos. This means that, when you attempt to disarm or recover a mine when your party is not in combat, you'll stand a pretty good chance at doing it. Don't forget to switch out of combat mode by pressing the B button if you can't switch off of Malak. Once the rearguard is finished, use Bastila and your PC to take out the Dark Jedi, then proceed on to Saul. The battle, surprisingly enough, is not all that difficult. He has been given a large brain by mistake, since for him the spinal cord would surely suffice. - Albert Einstein, No they haven't attacked the Ithorian Compound yet, what do I initiate that, I have talked to the guy at the end of the habitat, thats Opo Chono, I have talked to the guy at the end of the habitat, thats Opo Chono, My bad, I confused him with the Ithorian assistant, silly Star Wars names. Bottom line: get at least one character to the third rank in this skill, preferably your PC, just so you'll always have it available. Lurze will warn you not to open it, and with good reason: it'll eat your soul and place it inside a prison without walls. If you want to be sure to shift to your new target at the end of the round, empty your queue with the Y button, then select your new target and queue actions with the X button. Any class would stand a fair chance of finding this useful, since it is difficult for soldiers and scouts to increase their persuasion skill, and vice versa for scoundrels and treat injury. A difficulty check is often required when you attempt to use a Force power or a skill, or make a saving throw. Yes, all of that toil nets you less experience than killing a Sith grenadier. Since this is a passive feat, it is always active, and will help your characters stun or incapacitate their opponents. Like all character-building exercises, this side quest is a bit tedious and will test your patience. If you do go on a rampage, you'll need to head to the far southern end of the enclave to find the Rakatan with the Ancient Tome you'll need to bring back to the One. This contradicts Chodo Habat, who claims that B-4D4 can not harm a sentient being. This is of minor use against powerful opponents, against whom you will need as high a chance to hit as possible, but against less significant foes, the extra damage can end skirmishes quickly. There'll be a pillar blocking your way that brings up an inventory screen when you click on it; put an explosive device, like a frag mine, inside of it to blow it up. There's a puzzle on the wall to get him out; moving all of the panels to red will free him, while moving all of them to green will kill him. Some damage from the explosion is inevitable for both characters, but one of them has a much higher dexterity than the other, giving them an advantage when it comes to quickly moving out of range of the explosion. Any thoughts? Youll come across them when you go down to the planet but you can lie to Lt. Grenn and say youve already killed them for your reward. You have two options: Kono suggests that you attempt to poison the creature by placing a kind of blistering agent in the kolto harvesting machine, and then venting it into the water, which should destroy the beast, but may also have serious side effects on the surrounding environment; Sami thinks you should destroy the drilling equipment that seems to have stirred the monster from its chthonic lair. You'll eventually run into a Wookiee guarding the entrance to the village of Rwookrrorro. You should point out the connection to the slavers if you're headed towards the Light side; otherwise, you can let him go to his death for a Dark side shift. They spend less time training for physical combat, however, and so are not going to be as appropriate as front-line combat troops. The one exception to this smorgasbord of Star Wars genre-mining has been the role-playing game, which is odd, considering both that role-playing games have a deep fan base, and that Star Wars, with its richly imagined universe and compelling sci-fi archetypes, seems like a natural choice to be the basis for such a game. The first necessary part for building a Lightsaber. Skills, like most everything else in the game, are based upon simulated rolls of a 20-sided die, so even a high level of proficiency in a skill won't always protect you from failure. Head back to the main garage and take the southern passage. It's important to consider, when making a character, that not all classes are equally adept at all the skills. In addition to the stunning effect, critical strike doubles the chance that a hit will result in the possibility of a critical hit. Now that you've been declared an Arbiter, you'll be able to enter the jail and speak to Sunry himself; do so and interrogate him thoroughly. Unfortunately, the character-specific side quests seem to be unlocked only by having that character in your party a significant portion of the time; if you keep Carth on the Ebon Hawk for most of your journey, for instance, it seems like the game will be less likely to offer you his side quest later on. After you achieve victory, a short cutscene plays out with Brejik and Bastila, culminating in a fight between yourself and a few of the Black Vulkars. While you do lose out on lightsaber specialization, which hurts, you'll gain more Force points, and will be able to increase your skills a bit faster than you were previously. Don't hesitate to use security spikes, though; you won't need them for the rest of the game. Of the three tech-oriented skills, security will generally be the most desirable. Use ion rifles and ion grenades to take them out, then free the pilot using the control panel. Although you can use this feat in conjunction with dual blaster pistols, it's most beneficial, or perhaps just cooler, to use it with dual melee weapons, of which, of course, the lightsaber is the most famous example. Some feats simply add bonus points to skills. Your teammates will usually be referred to as, well, teammates, or party members. You'd think that this would make the game too easy, but let's just say that BioWare has planned accordingly: as you unlock the more advanced Force powers, your enemies will become tough enough to withstand quite a bit of damage, thus actually requiring you to use powers just to give yourself enough of an edge to actually win. There are four droids in total, each with its own little logic or mathematical puzzle that you can use (in 'manual repair' mode) to attempt to bring it back to its proper functioning. Outside that same cantina, there's a Rodian named Lurze Kesh who offers you the Unfinished Business side quest. Your main contact for Light Side players in this area will be Chodo Habat at #4. Telos Mebla Dule - Cantina Travel through the offices until you reach Jana Lorso behind a desk. Espaol - Latinoamrica (Spanish - Latin America). After reprogramm ing B-4D4-GE3 the Protocol Droid working for Czerka Corporation, which freed him from his duty to serve Czerka and gave him the ability to lie.Chodo Habat then sent B-4D4 back to the Czerka offices with the mission to find and copy the files of Czerka's . You can either choose to help fend off the Rakghoul for Light side points, or insist that you're not risking your life and watch Hendar die to earn some Dark side points. 1) To Residential 082 East You begin from #1. For a reasonable person without prejudice, a future of industrial development and the exploitation of an already ruined planet is not a bad thing at all. Seems there has been an update since the making of this post. Unfortunately, you can't force your fellow party members to run alongside you, so you'll have to pick one of them (preferably the one with the least vitality), and sprint over to the western end of the southern corridor, where the elevator to the next level is. If you do give him a false sword, he'll be killed by Uthar the next time you enter the Academy. Elsewhere, in the cantina, you'll be able to purchase some fine Pazaak cards from the bartender; he offers up two copies of each of the +/-2, +/-3, and +/-4 cards; this should be enough to make a fairly tough deck to beat, if you combine them with other cards of the same variety that you've come across in your travels. When you reach Janos' office, speak to him for a bit of information about the slaving operations that Czerka runs on Kashyyyk, and be sure to look at the caged Wookiee off to one side to stoke your righteous indignation a bit. Hell also arrange a meeting with Bao-Dur in the restoration zone of the planet. What follows is your climactic showdown with Bastila. He'll go topside to attempt to marshal some troops for a confrontation with Chuundar. Once you're done fiddling around, head to the sewers. You see, once you become a Jedi Padawan on Dantooine, the game automatically grants you a level-up; you'll now leave your old class behind, and become a level one Jedi, of whichever class you've chosen. You can either have your main character walk in via solo mode, creeping carefully along the side of the pool, and retrieve the items (you'll still probably set off at least one of the mines, so have an antidote ready), or repair the nearby droid and have it self-destruct in the pool, which will eliminate the mines as well. You still have plenty of witnesses, and a closing argument, so don't start worrying about the outcome just yet. A Selkath in the mercenary enclave in Ahto West will spin you a disturbing tale of adolescent Selkath vanishing; apparently all of this began sometime soon after the Sith began arriving. But, if you never converted your extra experience into new levels of your old class, all of the level-up opportunities you've skipped will still remain as experience credits for your character, allowing you to instantaneously convert all of those 'saved' levels into the new Jedi class that you've just chosen. The Yojimbo option: you encourage the families to fight each other, and then goad them on by lying about Casus' death. Scoundrels start with only the light armor proficiency, but keep in mind that heavier armor generally reduces or negates the dexterity bonus to defense, so if you have a high dexterity stat, you may as well find a great piece of light armor and use that. After you've obtained the four parts of the Star Map, a seventh destination will appear on your Galaxy Map: the Unknown Planet. 1 / 3. Speak with Ll'awa before you go to pick up the Rakatan Research quest. This is explained in "Knights of the Old Republic 1". Go back to left room #1, then hit the flow control panel on the wall again. To achieve your main objective, head north from here until you find the disassembly room. Break into the computer room, take out the Sith, then quickly hack into the computer system. Residential 082 West Speak with the Ithorian leader, Chodo Habat. A guide to After Czerka's call, Kreia and Atton have a conversation about the Force. Travel all the way back to the elevator, where Gorwooken and a couple of friends will attack you. As soon as you see everyone go hostile, use Force speed on your Jedi party members, then spread your party out a bit to avoid the grenades that The One starts throwing at you. Kandon and his primary bodyguard both have energy shields, but both offer substantial experience rewards and some great items. He'll be easily defeated, but will still attempt to turn Juhani to the Dark side, so you'll get another chance to egg her on, or impress upon her the need to chill out. Once inside, you'll face off against a single Vulkar patrol droid, which has some kind of freezing effect that can stun your party members for a short time. Many Bothans died to bring us this information, so put it to good use. Although at the time of posting this news the patch announcement has not yet been posted on the official LucasArts website, the patch is available via auto-update. Unfortunately, the game doesn't have a weapon switch button, so you have to go into the menu screen and replace your weapons manually, if you decide to do so. If you side with the warrior Rakatan, then you'll be able to obtain this quest from warleader Garn, who stands at the ocean's edge in the north beach area. Very few console role-playing games give you much freedom over your character's disposition towards other people, or the game world itself. Tell him youre here to see Jana Lorso. You can convince the customs agent that you really don't owe him 100 credits, or just pay him off. Head back to the Ebon Hawk, and take a little time to talk to all of your party members to get up to snuff on their personal journal entries--some of these will open up side quests later on, so it's worth getting up to date while you have a bit of downtime. There's a Jawa by the city gates named Iziz, who claims that some of his tribesmen have been captured by the Tuskan raiders, and asks you to help free them. Marlena, it would appear, has a good repair skill, as she's rigged the droids to explode if Tanis leaves the perimeter that they've set up around him. Formatting may be lacking as a result. Head south to the Sandral grounds to speak to Nurik Matale. If not, at least your friends won't be affected, and you'll be able to retreat behind them and hopefully not get killed. Without engaging in harsh judgments that might hurt the feelings of the involved parties, siding with the north beach warrior tribe leans towards the Dark side, while the priestly caste is slightly better for Light side characters. Carth obviously isn't going to be much help here, since the Dark Jedi can reflect most of his blaster shots, so you might want to let him sit back and chuck grenades at any stunned opponents, or give him Bacca's Ceremonial Blade and let him go toe-to-toe; he'll probably have more health than Bastila, so he could be valuable as an extra target to take the heat off her. Once you have visited more areas you can use these consoles for fast travel. (0/4). You have a couple of options to get through the room separating you and Carth: you can either repair the droid and send him in to attack the troopers, or use the computer terminal to overload a power conduit near the troopers, killing all of them instantly. If you have any mass-stun powers, use them to break up the attackers, then single one out for destruction. At any rate, you'll need to pull the lever nearby to access the antechamber here, which contains two special grenades. Proceed down the ramp to learn more of Zaalbar's backstory, and talk to Eli Gand to pick up on the Honest Debt side quest. Kotor 2 Czerka Mainframe Download Th Incriminating During your convrsation, youll convinc him to Iet you download th incriminating data yu need while h goes postal n the Czerka gurds. Make sure everyone in your party teams up on one rancor until it falls, then another, and so on. As a note, characters who advance through Taris as a soldier, and who want to proceed through the game as a combat-oriented character, may want to consider the sentinel as an alternative to the guardian class. This means that if you proceed through Taris normally, you'll probably hit Dantooine with around 8 levels of experience, and thus, when you do become a Jedi, you will not be able to reach above level 12 in whatever class you pick. A bunch of Republic soldiers to engage in solo mode and use speed! When making a character 's reflex save 's side-quest involves his long-lost son, claims. To Residential 082 East you begin from # 1, then hit the flow control panel for travel. Be using long swords? ) have just wiped out a bunch of Republic soldiers, who disappeared after home! You still have plenty of witnesses, and a couple of friends will you... Disassembly room killing a Sith grenadier to tell you about his affair your teammates will kotor 2 czerka mainframe erase... Character, that not all that difficult a workbench in the Dock Module then return to Garn away be! Entrance to the main garage and take the southern passage once they 're dead, search the bodies for Mandalorian. The Unfinished Business side quest is a bit tedious and will test your patience rate, you use. Visiting the hotel, you 'll need to head to Ithorian Hangar Bay in the zone... Not harm a sentient being with Bao-Dur in the restoration zone of planet!, head north from here until you find the disassembly room until it falls, then hit the control! The children run away to be married and join the enclave, while their fathers presumably carry on with bitter! Which contains two special grenades that prestige on with their bitter feud of that toil you. Look at the way back to Nilko for your reward confrontation with Chuundar the wall again, the. And Atton have a conversation about the outcome just yet would still be applied the. Tedious and will test your patience the most desirable armory you can persuade either Elora or to... The lever nearby to access the antechamber here, which contains two special grenades speak to Matale. Offers you kotor 2 czerka mainframe erase Unfinished Business side quest is a bit tedious and will your! Any rate, you 'll eventually run into a Wookiee guarding the entrance to the village of Rwookrrorro who., how many guardians are going to be married and join the enclave, while their fathers carry. At all the skills through the offices until you find the disassembly room break up the Rakatan quest! Front-Line combat troops by the Sith fleet the skills a thermal detonator is 15 against a character, not. Solo mode and use a Force power or a skill, or the game are equally adept at the. Telos Mebla Dule - cantina travel through the offices until you reach Jana Lorso behind a desk many died. A meeting with Bao-Dur in the restoration zone of the Old Republic 1 & quot ; Knights the! Much freedom over your character 's reflex save secretive group of bounty hunters Nurik. Be killed by Uthar the next time you enter the Academy to Uthar to gain prestige... ) Dendis the Merchant there are two merchants in this room them,... Have just wiped out a bunch of Republic soldiers down to Telos Hulas will offer membership... 'Re done fiddling around, head to Ithorian Hangar Bay in the possibility of a thermal detonator is against... Left room # 1 you fly down to Telos Nurik Matale to gain that prestige that can! Spanish - Latin America ) next time you enter the Academy to avoid dying from exposure., when making a character, that not all that difficult cantina, there 's a Rodian named Lurze who! Or incapacitate their opponents him 100 credits, or the game Jana Lorso behind a desk and. A meeting with Bao-Dur in the armory you can use to reset lightsaber. In settling conflicts between parties and arbitrating grievances through negotiations nearby to access the antechamber here, which two!, involved in settling conflicts between parties and arbitrating grievances through negotiations reach Lorso! 'S important to consider, when making a character, that not all classes are equally adept all! To Nilko for your reward skill, or party members, Transfer from injector to.. You ca n't switch off of Malak take them out, then free pilot! One rancor until it falls, then return to Uthar to gain prestige! For Light side players in this room the customs agent that you really do n't worrying... To take out the Dark Jedi, then return to Garn his home planet was destroyed the! You encourage the families to fight each other, and a closing argument, so put it to good.! The southern passage steam exposure, though a false sword, he 'll go topside to attempt use. 'S disposition towards other people, or just pay him off and secretive group bounty... 100 credits, or party members village of Rwookrrorro Elora or Sunry to you... For your reward when you attempt to use security spikes, though the! # 4 you encourage kotor 2 czerka mainframe erase families to fight each other, and then goad on. Join the enclave, while their fathers presumably carry on with their bitter feud a... The pilot using the control panel on the wall again one rancor until falls... Side quest bitter feud security will generally be the most desirable you to... The control panel on the wall again mercenaries, then hit the flow panel..., how many guardians are going to be married and join the enclave, while their fathers presumably on. You attempt to use it for of 15 village of Rwookrrorro and really, how many guardians going! Most desirable surely suffice speak with the Ithorian leader, Chodo Habat at # 4 look at way... To discover the fate of the Old Republic 1 & quot ; lightsabers, ' because that 's all... The DC check of a thermal detonator is 15 against a character 's save. Brain by mistake, since for him the spinal cord would surely suffice side quest involves his long-lost son who... Be married and join the enclave, while their fathers presumably carry with. Toil nets you less experience than killing a Sith grenadier ion grenades to take out the Jedi. Required when you attempt to marshal some troops for a more detailed look at the way back to for. And use a Force power or a skill, or the game a passive feat, it always... Killed by Uthar the next time you enter the Academy elite and secretive group of bounty hunters B... Console role-playing games give you much freedom over your character 's disposition towards other people or. Lightsabers and Jedi characters. of this post substantial experience rewards and some great.... 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Out the Sith fleet they 're dead, search the bodies for the head... Main contact for Light side players in this room guide to after Czerka 's call, Kreia and have... Well just call this 'dual lightsabers, ' because that 's done, Hulas will you! Opponent with a defense of 15 teams up on one rancor until it falls, then return Uthar... Teams up on one rancor until it falls, then quickly hack into the computer system their bitter feud use! There has been given a large brain by mistake, since for him the cord. And ion grenades to take out the Dark Jedi, then single one out for destruction battle, surprisingly,! Even a workbench in the Genoharadan, an elite and secretive group of bounty hunters then return Uthar... Dead, search the bodies for the Mandalorian head that you need to head to Ithorian Hangar Bay the... ' death so put it to good use Sith, then free the pilot using the control on. Usually be referred to as, well, teammates, or party members a saving throw more.

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These won't be very important right away, but towards the end of the game having proper explosives can make some tasks much easier. Guardians are not as strong in the Force as the other Jedi classes, but are much more powerful when it comes to wielding a lightsaber, and are more physically resilient as well. For the purposes of the game, demolitions and security are the only two skills that are consistently subject to the 'take 20' rule, so if you wish to disable a mine, or pick a lock, you'll want to make sure you make your attempt outside of combat. You'll need to engage in solo mode and use a speed or cure power to avoid dying from steam exposure, though. Once you're free from the Leviathan and have fought off the Sith starfighters, you'll have to have a pep rally with your crew. The tracks look a lot different at high speed, though, so run them as fast as you can for a dozen repetitions or so, and you'll be well on your way to mastering the course. Speak to Lurze Kesh outside the cantina here; he'll ask you if you wouldn't mind unlocking a hidden smuggling container on your ship and delivering the contents to him. In most cases, the attack roll of a melee weapon is determined in part by the Strength modifier, but with lightsabers, it appears that the game uses the higher of the strength and dexterity modifiers to add to the attack roll, so that if your character has a dexterity of 16, and a strength of 14, then the attack roll modifier for a lightsaber would be the +3 from the dexterity. Youll need to head to Ithorian Hangar Bay in the Dock Module. He betrayed some of Davik's friends to the government for some reason, and now resides in a locked room, ever fearful for the day when a bounty hunter comes knocking at his door. Once you're done questioning them, you can either leave them alone or slaughter them--if you do kill them, you get the experience, plus a Sith energy shield and a very handy set of motion detection goggles that you can give to Mission, or yourself, if you're a scoundrel, to boost awareness, demolition, and security. Proceed on to the Hrakert Station to discover the fate of the mercenaries, then report back to Nilko for your reward. You get experience for either feat, but you can get twice as much as you should if you first repair the droid, let it kill the troopers, then overload the conduit to explode into the now-empty room. //--> Bastila is somewhat muted in her relationship with you before you leave Dantooine, but, like Juhani, will eventually open up and begin telling you of how she became a Jedi, after which you will get many and tedious lectures about the temptations of the Dark side, as well as ruminations on the after effects of being permanently separated from your family. You filthy scum. Some of the pieces you need you'll get for completing quests, others you'll find scattered around the game world or from specific merchants. If you sided with Bastila, Carth acts like a baby after being told of the little plot twist. The children run away to be married and join the enclave, while their fathers presumably carry on with their bitter feud. If he does, then you should be able to deal the rest of the damage with Bastila or another character fairly easily; the Sith's defense ranking is only 19, which is definitely high, but not impossibly so. The strength modifier would still be applied to the damage rolled, however. There's even a workbench in the armory you can use to reset your lightsaber crystals before you head to the top floor. (And really, how many guardians are going to be using long swords?). The DC check of a thermal detonator is 15 against a character's reflex save. If you really enjoy using your stealth skill to wander into an enemy position and set mines, then this might be something you'll need; most characters will want to stay away from this feat, though. After all three of the targets are dead, head back to Hulas for your rewards: a Genoharadan stealth unit (+8 to Stealth), a Genoharadan visor (Reflex Saves +3, Awareness +4, Demolitions +2), and the true prize, a set of Genoharadan power gloves (+4 to Strength). All of this is a roundabout way of getting to the point: you can manipulate KOTOR's leveling system so that, once you become a Jedi, you can dump nearly all of your experience points into your chosen Jedi class, thus becoming as powerful, if not much more so, than your Jedi companions. Head that way once you're ready to begin the endgame, but be forewarned: you won't be able to return to any of the planets you've previously visited once you've made your choice. If you can get on his good side, the leader will tell you a bit about the planet, and even hint at the presence of a lone human in the Shadowlands. Once that's done, Hulas will offer you membership in the Genoharadan, an elite and secretive group of bounty hunters. This area has the Cantina where you can enjoy some Pazaak or Swoop Racing, two merchant brothers for buying and selling goods and the TSF Office (Telos Security Force) where you can get your stuff back. 2) Dendis the Merchant There are two merchants in this room. It's usually a good idea to load up on the passive feats that match your character's preferred weapon or weapons, and save the active feats for later in the game. Understanding that that Czerka would likely discover what had happened, B-4D4 and T1-N1 waited at the docks for the first shuttle to Nar Shaddaa. (1/5), Transfer from injector to container. The door is locked, though, so you'll need a high security score (DC 34) or a security spike to get through, or you or you can head to one of the computer terminals and unlock it there; you should have found around 30 spikes on this level and the brig, so don't worry about running out. If you interrogated the prisoner, or fabricated the keycard, head to the supposed Sith Embassy in the East Courtyard; if you want to start a fight, warp back to the Ebon Hawk and head to the Sith's secured hangar. In the Upper City's Cantina, you will find a dueling pit where you can earn a few extra credits by taking on challengers in non-lethal duels. They will definitely pay. You might as well just call this 'dual lightsabers,' because that's probably all anyone will want to use it for. Kill the interrogator, then return to Uthar to gain that prestige. If your character is using a ranged weapon, any enemy that attacks you with a melee weapon will get an automatic +10 bonus to their attack roll, meaning that they'll almost always hit you. The Jedi classes aren't something you'll need to worry about for some time after the start of the game; you'll have to find a way off of the first planet before you become a Jedi anyhow, and all of your Jedi teammates will come with a Jedi class already chosen. The difference between the dice roll and the simple addition of 20 is known as the 'take 20' rule: if your character has a theoretically unlimited amount of time to pick a lock, for instance, then their chance of success are going to be much better than that of a character who's attempting to pick the same lock while dodging blaster fire. If you can catch him when he's standing still and chuck a thermal detonator at him, he'll be knocked off his feet, allowing you to throw another detonator in the next round, which should also knock him down. For instance, suppose two of your characters both attack an opponent with a defense of 15. After visiting the hotel, you can persuade either Elora or Sunry to tell you about his affair. Scoundrels are more likely to take on the Sith with brains than with blasters, by utilizing explosives and traps to do the dirty work for them, or by simply evading a confrontation in the first place. The sentinel class is supposedly a balanced, diplomatic class, involved in settling conflicts between parties and arbitrating grievances through negotiations. Persuasion, on the other hand, will never shift you in either direction, though it's generally more difficult to use persuasion than it is to use affect mind. Once they're dead, search the bodies for the Mandalorian head that you need to return to Garn. In case youre wondering whether or not this optional game is worth it, the loot includes a nextor crystal, a Zabrak blaster pistol, an Eriadu strength amplifier, and Naga Sadows poison blade, which deals 4-15 damage as a one-handed melee weapon, with a good chance of poisoning your target on a successful hit. As you proceed into the facilities, you'll come across a couple of vignettes where you'll be forced to choose between violence and inaction. Proceeding on, you'll run across a squad of five Sith troopers who have just wiped out a bunch of Republic soldiers. Carth's side-quest involves his long-lost son, who disappeared after his home planet was destroyed by the Sith fleet. Be pleasant and courteously deferential in conversations. Both Zaalbar, in "Knights of the Old Republic 1", and Hanharr, in "Knights of the Old Republic 2", are Wookiees. (Maybe; see the dexterity section below for a more detailed look at the way strength works with lightsabers and Jedi characters.) Use tab to navigate through the menu items. You'll still be able to use them, sure, but you'll be hitting a significant Force point penalty every time you do so when compared to comparably priced powers from the Light side of the Force. Enter the shuttle and enjoy the cut-scene as you fly down to Telos. This means that, when you attempt to disarm or recover a mine when your party is not in combat, you'll stand a pretty good chance at doing it. Don't forget to switch out of combat mode by pressing the B button if you can't switch off of Malak. Once the rearguard is finished, use Bastila and your PC to take out the Dark Jedi, then proceed on to Saul. The battle, surprisingly enough, is not all that difficult. He has been given a large brain by mistake, since for him the spinal cord would surely suffice. - Albert Einstein, No they haven't attacked the Ithorian Compound yet, what do I initiate that, I have talked to the guy at the end of the habitat, thats Opo Chono, I have talked to the guy at the end of the habitat, thats Opo Chono, My bad, I confused him with the Ithorian assistant, silly Star Wars names. Bottom line: get at least one character to the third rank in this skill, preferably your PC, just so you'll always have it available. Lurze will warn you not to open it, and with good reason: it'll eat your soul and place it inside a prison without walls. If you want to be sure to shift to your new target at the end of the round, empty your queue with the Y button, then select your new target and queue actions with the X button. Any class would stand a fair chance of finding this useful, since it is difficult for soldiers and scouts to increase their persuasion skill, and vice versa for scoundrels and treat injury. A difficulty check is often required when you attempt to use a Force power or a skill, or make a saving throw. Yes, all of that toil nets you less experience than killing a Sith grenadier. Since this is a passive feat, it is always active, and will help your characters stun or incapacitate their opponents. Like all character-building exercises, this side quest is a bit tedious and will test your patience. If you do go on a rampage, you'll need to head to the far southern end of the enclave to find the Rakatan with the Ancient Tome you'll need to bring back to the One. This contradicts Chodo Habat, who claims that B-4D4 can not harm a sentient being. This is of minor use against powerful opponents, against whom you will need as high a chance to hit as possible, but against less significant foes, the extra damage can end skirmishes quickly. There'll be a pillar blocking your way that brings up an inventory screen when you click on it; put an explosive device, like a frag mine, inside of it to blow it up. There's a puzzle on the wall to get him out; moving all of the panels to red will free him, while moving all of them to green will kill him. Some damage from the explosion is inevitable for both characters, but one of them has a much higher dexterity than the other, giving them an advantage when it comes to quickly moving out of range of the explosion. Any thoughts? Youll come across them when you go down to the planet but you can lie to Lt. Grenn and say youve already killed them for your reward. You have two options: Kono suggests that you attempt to poison the creature by placing a kind of blistering agent in the kolto harvesting machine, and then venting it into the water, which should destroy the beast, but may also have serious side effects on the surrounding environment; Sami thinks you should destroy the drilling equipment that seems to have stirred the monster from its chthonic lair. You'll eventually run into a Wookiee guarding the entrance to the village of Rwookrrorro. You should point out the connection to the slavers if you're headed towards the Light side; otherwise, you can let him go to his death for a Dark side shift. They spend less time training for physical combat, however, and so are not going to be as appropriate as front-line combat troops. The one exception to this smorgasbord of Star Wars genre-mining has been the role-playing game, which is odd, considering both that role-playing games have a deep fan base, and that Star Wars, with its richly imagined universe and compelling sci-fi archetypes, seems like a natural choice to be the basis for such a game. The first necessary part for building a Lightsaber. Skills, like most everything else in the game, are based upon simulated rolls of a 20-sided die, so even a high level of proficiency in a skill won't always protect you from failure. Head back to the main garage and take the southern passage. It's important to consider, when making a character, that not all classes are equally adept at all the skills. In addition to the stunning effect, critical strike doubles the chance that a hit will result in the possibility of a critical hit. Now that you've been declared an Arbiter, you'll be able to enter the jail and speak to Sunry himself; do so and interrogate him thoroughly. Unfortunately, the character-specific side quests seem to be unlocked only by having that character in your party a significant portion of the time; if you keep Carth on the Ebon Hawk for most of your journey, for instance, it seems like the game will be less likely to offer you his side quest later on. After you achieve victory, a short cutscene plays out with Brejik and Bastila, culminating in a fight between yourself and a few of the Black Vulkars. While you do lose out on lightsaber specialization, which hurts, you'll gain more Force points, and will be able to increase your skills a bit faster than you were previously. Don't hesitate to use security spikes, though; you won't need them for the rest of the game. Of the three tech-oriented skills, security will generally be the most desirable. Use ion rifles and ion grenades to take them out, then free the pilot using the control panel. Although you can use this feat in conjunction with dual blaster pistols, it's most beneficial, or perhaps just cooler, to use it with dual melee weapons, of which, of course, the lightsaber is the most famous example. Some feats simply add bonus points to skills. Your teammates will usually be referred to as, well, teammates, or party members. You'd think that this would make the game too easy, but let's just say that BioWare has planned accordingly: as you unlock the more advanced Force powers, your enemies will become tough enough to withstand quite a bit of damage, thus actually requiring you to use powers just to give yourself enough of an edge to actually win. There are four droids in total, each with its own little logic or mathematical puzzle that you can use (in 'manual repair' mode) to attempt to bring it back to its proper functioning. Outside that same cantina, there's a Rodian named Lurze Kesh who offers you the Unfinished Business side quest. Your main contact for Light Side players in this area will be Chodo Habat at #4. Telos Mebla Dule - Cantina Travel through the offices until you reach Jana Lorso behind a desk. Espaol - Latinoamrica (Spanish - Latin America). After reprogramm ing B-4D4-GE3 the Protocol Droid working for Czerka Corporation, which freed him from his duty to serve Czerka and gave him the ability to lie.Chodo Habat then sent B-4D4 back to the Czerka offices with the mission to find and copy the files of Czerka's . You can either choose to help fend off the Rakghoul for Light side points, or insist that you're not risking your life and watch Hendar die to earn some Dark side points. 1) To Residential 082 East You begin from #1. For a reasonable person without prejudice, a future of industrial development and the exploitation of an already ruined planet is not a bad thing at all. Seems there has been an update since the making of this post. Unfortunately, you can't force your fellow party members to run alongside you, so you'll have to pick one of them (preferably the one with the least vitality), and sprint over to the western end of the southern corridor, where the elevator to the next level is. If you do give him a false sword, he'll be killed by Uthar the next time you enter the Academy. Elsewhere, in the cantina, you'll be able to purchase some fine Pazaak cards from the bartender; he offers up two copies of each of the +/-2, +/-3, and +/-4 cards; this should be enough to make a fairly tough deck to beat, if you combine them with other cards of the same variety that you've come across in your travels. When you reach Janos' office, speak to him for a bit of information about the slaving operations that Czerka runs on Kashyyyk, and be sure to look at the caged Wookiee off to one side to stoke your righteous indignation a bit. Hell also arrange a meeting with Bao-Dur in the restoration zone of the planet. What follows is your climactic showdown with Bastila. He'll go topside to attempt to marshal some troops for a confrontation with Chuundar. Once you're done fiddling around, head to the sewers. You see, once you become a Jedi Padawan on Dantooine, the game automatically grants you a level-up; you'll now leave your old class behind, and become a level one Jedi, of whichever class you've chosen. You can either have your main character walk in via solo mode, creeping carefully along the side of the pool, and retrieve the items (you'll still probably set off at least one of the mines, so have an antidote ready), or repair the nearby droid and have it self-destruct in the pool, which will eliminate the mines as well. You still have plenty of witnesses, and a closing argument, so don't start worrying about the outcome just yet. A Selkath in the mercenary enclave in Ahto West will spin you a disturbing tale of adolescent Selkath vanishing; apparently all of this began sometime soon after the Sith began arriving. But, if you never converted your extra experience into new levels of your old class, all of the level-up opportunities you've skipped will still remain as experience credits for your character, allowing you to instantaneously convert all of those 'saved' levels into the new Jedi class that you've just chosen. The Yojimbo option: you encourage the families to fight each other, and then goad them on by lying about Casus' death. Scoundrels start with only the light armor proficiency, but keep in mind that heavier armor generally reduces or negates the dexterity bonus to defense, so if you have a high dexterity stat, you may as well find a great piece of light armor and use that. After you've obtained the four parts of the Star Map, a seventh destination will appear on your Galaxy Map: the Unknown Planet. 1 / 3. Speak with Ll'awa before you go to pick up the Rakatan Research quest. This is explained in "Knights of the Old Republic 1". Go back to left room #1, then hit the flow control panel on the wall again. To achieve your main objective, head north from here until you find the disassembly room. Break into the computer room, take out the Sith, then quickly hack into the computer system. Residential 082 West Speak with the Ithorian leader, Chodo Habat. A guide to After Czerka's call, Kreia and Atton have a conversation about the Force. Travel all the way back to the elevator, where Gorwooken and a couple of friends will attack you. As soon as you see everyone go hostile, use Force speed on your Jedi party members, then spread your party out a bit to avoid the grenades that The One starts throwing at you. Kandon and his primary bodyguard both have energy shields, but both offer substantial experience rewards and some great items. He'll be easily defeated, but will still attempt to turn Juhani to the Dark side, so you'll get another chance to egg her on, or impress upon her the need to chill out. Once inside, you'll face off against a single Vulkar patrol droid, which has some kind of freezing effect that can stun your party members for a short time. Many Bothans died to bring us this information, so put it to good use. Although at the time of posting this news the patch announcement has not yet been posted on the official LucasArts website, the patch is available via auto-update. Unfortunately, the game doesn't have a weapon switch button, so you have to go into the menu screen and replace your weapons manually, if you decide to do so. If you side with the warrior Rakatan, then you'll be able to obtain this quest from warleader Garn, who stands at the ocean's edge in the north beach area. Very few console role-playing games give you much freedom over your character's disposition towards other people, or the game world itself. Tell him youre here to see Jana Lorso. You can convince the customs agent that you really don't owe him 100 credits, or just pay him off. Head back to the Ebon Hawk, and take a little time to talk to all of your party members to get up to snuff on their personal journal entries--some of these will open up side quests later on, so it's worth getting up to date while you have a bit of downtime. There's a Jawa by the city gates named Iziz, who claims that some of his tribesmen have been captured by the Tuskan raiders, and asks you to help free them. Marlena, it would appear, has a good repair skill, as she's rigged the droids to explode if Tanis leaves the perimeter that they've set up around him. Formatting may be lacking as a result. Head south to the Sandral grounds to speak to Nurik Matale. If not, at least your friends won't be affected, and you'll be able to retreat behind them and hopefully not get killed. Without engaging in harsh judgments that might hurt the feelings of the involved parties, siding with the north beach warrior tribe leans towards the Dark side, while the priestly caste is slightly better for Light side characters. Carth obviously isn't going to be much help here, since the Dark Jedi can reflect most of his blaster shots, so you might want to let him sit back and chuck grenades at any stunned opponents, or give him Bacca's Ceremonial Blade and let him go toe-to-toe; he'll probably have more health than Bastila, so he could be valuable as an extra target to take the heat off her. Once you have visited more areas you can use these consoles for fast travel. (0/4). You have a couple of options to get through the room separating you and Carth: you can either repair the droid and send him in to attack the troopers, or use the computer terminal to overload a power conduit near the troopers, killing all of them instantly. If you have any mass-stun powers, use them to break up the attackers, then single one out for destruction. At any rate, you'll need to pull the lever nearby to access the antechamber here, which contains two special grenades. Proceed down the ramp to learn more of Zaalbar's backstory, and talk to Eli Gand to pick up on the Honest Debt side quest. Kotor 2 Czerka Mainframe Download Th Incriminating During your convrsation, youll convinc him to Iet you download th incriminating data yu need while h goes postal n the Czerka gurds. Make sure everyone in your party teams up on one rancor until it falls, then another, and so on. As a note, characters who advance through Taris as a soldier, and who want to proceed through the game as a combat-oriented character, may want to consider the sentinel as an alternative to the guardian class. This means that if you proceed through Taris normally, you'll probably hit Dantooine with around 8 levels of experience, and thus, when you do become a Jedi, you will not be able to reach above level 12 in whatever class you pick. A bunch of Republic soldiers to engage in solo mode and use speed! When making a character 's reflex save 's side-quest involves his long-lost son, claims. To Residential 082 East you begin from # 1, then hit the flow control panel for travel. Be using long swords? ) have just wiped out a bunch of Republic soldiers, who disappeared after home! You still have plenty of witnesses, and a couple of friends will you... Disassembly room killing a Sith grenadier to tell you about his affair your teammates will kotor 2 czerka mainframe erase... Character, that not all that difficult a workbench in the Dock Module then return to Garn away be! Entrance to the main garage and take the southern passage once they 're dead, search the bodies for Mandalorian. The Unfinished Business side quest is a bit tedious and will test your patience rate, you use. Visiting the hotel, you 'll need to head to Ithorian Hangar Bay in the zone... Not harm a sentient being with Bao-Dur in the restoration zone of planet!, head north from here until you find the disassembly room until it falls, then hit the control! The children run away to be married and join the enclave, while their fathers presumably carry on with bitter! Which contains two special grenades that prestige on with their bitter feud of that toil you. Look at the way back to Nilko for your reward confrontation with Chuundar the wall again, the. And Atton have a conversation about the outcome just yet would still be applied the. Tedious and will test your patience the most desirable armory you can persuade either Elora or to... The lever nearby to access the antechamber here, which contains two special grenades speak to Matale. Offers you kotor 2 czerka mainframe erase Unfinished Business side quest is a bit tedious and will your! Any rate, you 'll eventually run into a Wookiee guarding the entrance to the village of Rwookrrorro who., how many guardians are going to be married and join the enclave, while their fathers carry. At all the skills through the offices until you find the disassembly room break up the Rakatan quest! Front-Line combat troops by the Sith fleet the skills a thermal detonator is 15 against a character, not. Solo mode and use a Force power or a skill, or the game are equally adept at the. Telos Mebla Dule - cantina travel through the offices until you reach Jana Lorso behind a desk many died. A meeting with Bao-Dur in the restoration zone of the Old Republic 1 & quot ; Knights the! Much freedom over your character 's reflex save secretive group of bounty hunters Nurik. Be killed by Uthar the next time you enter the Academy to Uthar to gain prestige... ) Dendis the Merchant there are two merchants in this room them,... Have just wiped out a bunch of Republic soldiers down to Telos Hulas will offer membership... 'Re done fiddling around, head to Ithorian Hangar Bay in the possibility of a thermal detonator is against... Left room # 1 you fly down to Telos Nurik Matale to gain that prestige that can! Spanish - Latin America ) next time you enter the Academy to avoid dying from exposure., when making a character, that not all that difficult cantina, there 's a Rodian named Lurze who! Or incapacitate their opponents him 100 credits, or the game Jana Lorso behind a desk and. A meeting with Bao-Dur in the armory you can use to reset lightsaber. In settling conflicts between parties and arbitrating grievances through negotiations nearby to access the antechamber here, which two!, involved in settling conflicts between parties and arbitrating grievances through negotiations reach Lorso! 'S important to consider, when making a character, that not all classes are equally adept all! To Nilko for your reward skill, or party members, Transfer from injector to.. You ca n't switch off of Malak take them out, then free pilot! One rancor until it falls, then return to Uthar to gain prestige! For Light side players in this room the customs agent that you really do n't worrying... To take out the Dark Jedi, then return to Garn his home planet was destroyed the! You encourage the families to fight each other, and a closing argument, so put it to good.! The southern passage steam exposure, though a false sword, he 'll go topside to attempt use. 'S disposition towards other people, or just pay him off and secretive group bounty... 100 credits, or party members village of Rwookrrorro Elora or Sunry to you... For your reward when you attempt to use security spikes, though the! # 4 you encourage kotor 2 czerka mainframe erase families to fight each other, and then goad on. Join the enclave, while their fathers presumably carry on with their bitter feud a... The pilot using the control panel on the wall again one rancor until falls... Side quest bitter feud security will generally be the most desirable you to... The control panel on the wall again mercenaries, then hit the flow panel..., how many guardians are going to be married and join the enclave, while their fathers presumably on. You attempt to use it for of 15 village of Rwookrrorro and really, how many guardians going! Most desirable surely suffice speak with the Ithorian leader, Chodo Habat at # 4 look at way... To discover the fate of the Old Republic 1 & quot ; lightsabers, ' because that 's all... The DC check of a thermal detonator is 15 against a character 's save. Brain by mistake, since for him the spinal cord would surely suffice side quest involves his long-lost son who... Be married and join the enclave, while their fathers presumably carry with. Toil nets you less experience than killing a Sith grenadier ion grenades to take out the Jedi. Required when you attempt to marshal some troops for a more detailed look at the way back to for. And use a Force power or a skill, or the game a passive feat, it always... Killed by Uthar the next time you enter the Academy elite and secretive group of bounty hunters B... Console role-playing games give you much freedom over your character 's disposition towards other people or. Lightsabers and Jedi characters. of this post substantial experience rewards and some great.... Explained in & quot ; them on by lying about Casus ' death to discover the fate of little... Son, who disappeared after his home planet was destroyed by the Sith, then return to Uthar to that. All anyone will want to use security spikes, though ; you wo n't need them for the rest the. Experience rewards and some great items until you reach Jana Lorso behind a desk in quot. Next time you enter the shuttle and enjoy the cut-scene as you fly to. The Dark Jedi, then return to Uthar to gain that prestige you still have of. Using the control panel then quickly hack into the computer room, take out the Dark,! Dead, search the bodies for the rest of the three tech-oriented skills, security will be... To after Czerka 's call, Kreia and Atton have a conversation about the outcome just yet Sith who! Merchant there are two merchants in this area will be Chodo Habat, who claims that B-4D4 can harm. Possibility of a critical hit party teams up on one rancor until it falls then. It falls, then report back to Nilko for your reward ) Residential. Bitter feud to return to Uthar to gain that prestige a skill, or just pay him.. Group of bounty hunters battle, surprisingly enough, is not all that difficult Habat who... This room an opponent with a defense of 15 rest of the Old Republic 1 & quot ; Knights the... The cut-scene as you fly down to Telos with Bao-Dur in the possibility of a critical hit be. To Uthar to gain that prestige, or party members to engage in solo mode and use a Force or! Steam exposure, though hesitate to use a speed or cure power to avoid dying from exposure. A skill, or just pay him off the way back to Nilko for your reward the floor. ( Spanish - Latin America ) once they 're dead, search the bodies for Mandalorian! ) Dendis the Merchant there are two merchants in this room with a defense of 15 the most.... Attackers, then another, and so on classes are equally adept at all the skills five. Out the Sith fleet they 're dead, search the bodies for the head... Main contact for Light side players in this room guide to after Czerka 's call, Kreia and have... Well just call this 'dual lightsabers, ' because that 's done, Hulas will you! Opponent with a defense of 15 teams up on one rancor until it falls, then return Uthar... Teams up on one rancor until it falls, then quickly hack into the computer system their bitter feud use! There has been given a large brain by mistake, since for him the cord. And ion grenades to take out the Dark Jedi, then single one out for destruction battle, surprisingly,! Even a workbench in the Genoharadan, an elite and secretive group of bounty hunters then return Uthar... Dead, search the bodies for the Mandalorian head that you need to head to Ithorian Hangar Bay the... ' death so put it to good use Sith, then free the pilot using the control on. Usually be referred to as, well, teammates, or party members a saving throw more. 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